Writing a game engine
This is really strange. The idea of this article is about the same as an article I would like to write. The second I would like to write would be about the game loop of games. But I haven't yet finished it. And now it looks like I don't have to.
Perhaps I would have done some things a little different. I don't think I would use a singleton pattern for anything. Most of the time it's not useful. Singletons are difficult to use with destructors, especially if you need a special order in which the objects destruct themselves.
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